Interfacial Work-Out at POST Design Festival
- Enigma, Copenhagen
Hackers & Designers is invited to take part in POST Design Festival in Denmark!
Join our introduction to intra-active bodily publishing exercises
From the introduction of the workshop The body electric: wearables! during HDSA2019
The Graphic User Interface (GUI) is the designer's daily companion – friendly and convenient, it translates binary calculations into seemless and intuitive interactions. As skilled designers we embody our interfaces. While intuitively scrolling, clicking, dragging, dropping we provoke the computer to deploy, react, and return. In this intensive work-out session we will investigate the notion of embodiment in relation to designer-computer intra-action. Together we will explore bodily ways to break with our own design habits by imagining what it could mean to physically engage with our design tools and a design process. Forget about your keyboards and trackpads. Together we will be designing bodily interfaces, that let us design a publication with gestures!
- No prior knowledge required
- Bring laptops
- Install the Arduino software on your computer (You can install the free version)
About the festival
POST is a non-profit, openly critical and collaborative design festival that challenges the place of graphic design, digital design and illustration practice in society during a series of talks and workshops in October 2019.
Addressing issues such as the ethics of design, the politics of image making and the unknowns of the creative future, POST offers a unique opportunity to explore, question and re-imagine the purpose of the graphic arts.
In our increasingly image-based society designers and illustrators are growing more responsible for shaping the rhetoric of the visual future.
But are we reflecting on whether this is the best possible future, and for whom?
POST creates a communal space to discuss the place of design and illustration in society. With talks and workshops from practitioners and educators with unique approaches to their craft, existing preconceptions about what a creative problem-solver can achieve are confronted. Can graphic artists and designers provide solutions to the world’s biggest problems?